lost mines of phandelver milestone leveling. #2. lost mines of phandelver milestone leveling

 
 #2lost mines of phandelver milestone leveling  Your party shows up, sees that the mines are cleared of enemies, and the spell forge is dead

No point worry about an npc leveling up unless he's going to be around a while. They’re all level 5 so slightly overpowered for the opening of the module but I figured it would level out shortly. A Lost Mine. Up to the players what order they do things. Its first four chapters are a remaster of Lost Mines of Phandelver , a beginner-friendly adventure that was part of the original 2014 D&D starter set. Party: XP: (Milestone) The Lens agents braced themselves as the flock. Rather than doing a one-to-one conversion, we tuned the adventure to ensure that the experience supports those new players. Hardcover chapters can be run essentially like. This album of Maps for the campaign are free use. Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 3 Leonin Barbarian - LMOP Faelan (Cottontail) Whisperwind - Level 2 Ranger - Zorg's Lost Souls II "Science is organized knowledge. Milestone levelling is more like how it would be in a movie. Level. Watermill assets from Wave Echo Cave created by Tom Cartos . During the course of the adventure, the DM is the best part of the game. It is a fantastic adventure for low-level characters, highlighting everything that D&D has to offer and making for a great introduction to the game's various mechanics. Re: Lost Mines of Phandelver - OOC Thread. Additional information. Instead of having a group of 4 guys at level 5 reaching the last dungeon, it'll maybe be 7 guys at level 3. Cleric in a bottle. The way I do milestone leveling is based on plot points. He pushed the forge past its limits, and the green flame died, its magic lost to time. 3) They are in the middle of a mini civil war. Aug 9, 2022. The alternative to start at level 5, in chapter 2, which is perfect for characters that have gone through the Starter Set. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature. My party was stoked to play this Saturday night. You can access the Character Art Pack under the Premium Assets section of the Art Library in Roll20. Lost Mines/Icespire Peak Combo Campaign Milestone/XP Hybrid,. With the. 1-5. X here" I make them level up (lv. Can be done level 2 or 3, but prepare for TPK. Social Share. Also emphasize not fighting the dragon at thundertree. In the centuries since, countless prospectors and adventurers have searched for the lost mine, but. These are quests which don’t advance the main storyline that you can get from NPCs you meet. Woah i just started to draw the whole thing but this is super next level! Great job. If you level up to 5 at the end of the campaign that's kind of pointless for the players unless you continue on. I've had a ton of fun preping (doesn't take too much which is a boon) and running their adventures. The party just hit Level 17 and they are pillars of the community. It also has a similar vibe. Ex: Venomfang is away hunting when the. I used milestone with my conversion of Lost Mines of Phandelver just to. With my friends group, I don't give exp but use a milestone system. 2 when come back to Phandalin after cleaning the Goblin hideout). Koren: There are 4 sections to Lost mine (reflecting the 4 chapters). Search. WotC have now put out a number of great lower level adventures. Re: Lost Mine of Phandelver (5e, with built in framework) Post by SmokelessJoe » Wed Aug 30, 2017 5:44 pm I'm new to MapTool so maybe I'm missing something, but the previous link to Kfw-edit Jan 7. I don't think you need to run the game, but a short description. And this is assuming a stepping stone of the 17 AC armour at around 4th level. In the game where we don't do milestone leveling, we just keep the whole group at the same XP level to solve that issue. They are supposed to reach level 5 by the end of chapter 2, but there is no way they will acquire almost 4000xp each in a few more sessions. Level 4: Level 4 unlocks Wave Echo Cave (from LMoP) and Mountain's Toe (from DoIP). Hoard of the dragon queen however is designed with a fairly brutal start for level 1 characters and is a great jumping off point for the end of Lost Mines of Phandelver. ). Anyways on Beyond, Roll20 and other platforms you can buy it digitally. Counterpoint: Lost Mine of Phandelver is what people who have never played D&D think D&D is. What story points make suitable level-up milestones in Lost Mine of Phandelver? I'm running the Lost Mine of Phandelver module with my players, and I've been using monster and reward XP as the book says so far. That first milestone is probably at the end of the first cave, so make sure they find the recommended amount of loot there (2 2nd-level permanent items (such as +1 weapons, full plate, an onyx dog, etc), 2 1st-level items (probably just gear), 2 2nd-level consumables and 3 1st-level ones, such as healing potions, scrolls, potency crystals. You'll still run the same adventure for the most part, but you'll notice a few improvements and changes along the. I've only recently picked up the Icespire adventures, so decided to work them in together, especially to link them into the 3 additional modules included with Essentials. All maps created using assets created by Forgotten Adventures . Any character lvl 1-5 can join at any part of LMoP. I noticed, on the PDF, that one of the things the Goblins can do is "Tell them. We're about to wrap up the Lost Mine of Phandelver, and (as they haven't taken many of the optional quests) they'll probably end up partway through 4th level. You can avoid all that bookkeeping by using milestone leveling. Lost Mine of Phandelver uses the more complex, experience-points-based level up system, but this has been replaced with the milestone-based option. Five hours ago we finished up a 12-hour D&D 5e meet up event with 23 players during which we played through the Lost Mine of Phandelver. Expected level progression: Lost Mine of Phandelver - 1-5; The Shattered Obelisk - 6-12 Homebrew Rules: Variant array for stats allocation. Buffing it up to a Rare item with crazy powers is the last thing you should be doing as a DM running Lost Mine of Phandelver. However, the description for this adventure says that the range will be from levels 1-12 for Phandelver and Below, so I wouldn't count on it having another starting point or even keeping to the same canon that was there in Lost Mine of. Love what you did with the first and last cave!!LMOP DM Prep: What you wish you knew. I have a party with 5 people (6 with me). Our group keeps dying during the Lost Mine of Phandelver campaign. The campaign revolves around the exploits of Gundren Rockseeker and his mysterious disappearance. So I recently started CoS with 4 players that completed Lost Mines of Phandelver. RELATED: D&D: 10 TV Shows That. Focus on the situations, not the plot. The Book to session conversion can be. . This adventure is designed to take characters from 1st to 12th level. An NPC miniature or token for Sildar. For example, let's say she picks up the fighter. though this is a module on meant to get you to level 5, well…. It is a 1-12 module where 1-5 is just Lost Mine of Phandelver reprinted for the module. Prepare to be the Dungeon Master for Lost Mine of Phandelver, part of the Starter Set and probably the most popular D&D adventure of all time. Based on the adventure built during the first few episodes of Matt Colville's Running the Game video series, this is a good 1-2 session adventure for first-time DMs, and is very simple to scale down for only 1-2 players (just remove some enemies) Some other HELPFUL YOUTUBE VIDEOS. It is the year 1491 DR, and you find yourself in the city of Neverwinter. In part 1, “Goblin Arrows,” the adventurers are on the road to the town of Phandalin when they stumble into a goblin ambush. The first episode of our Lost Mine of Phandelver Campaign! Played in Dungeons & Dragons 5th Edition. I am preparing to DM my first-ever game, which is the published adventure Lost Mine of Phandelver. I and my group loved it so much that even when we moved over to PF2, we didnt even bother looking up the experience system, and just ported over milestone leveling. At first, the XP leveling worked in conjunction with the story. This adventure is designed to take characters from 1st to 12th level. Sep 11, 2023. Here's what I thought up: The ambush is kept. Outside of the hideout should be more run. Content Catalog. This video explains why and what I recommend as character levels for the lost mine of phandelver. The effect is that the party breezes through some of the early stuff * but, because of dividing XP by 7 rather than 4 or 5, they level a little "slower" along the story arc. Level up after Cragmaw castle (plus that abandoned town, I forget the name) Level up after wave echo cave. I have some questions: Level up's. At your option, you can use the milestone experience rule. Like this: One of the excellent aspects of Lost Mine of Phandelver is that it includes a number of side-quests. Level 3 and beyond should be spaced a bit further apart. I wanted to use milestones instead of XP but I didn't want to feel like progress only happened at certain times so I assigned each quest/location a point value depending on the level it is balanced for and then assigned level-ups based on how many progression points. I made an Actions In Combat handout that I print out for each player. Number 2 was based off the goblin cave of lost mines but I made it bigger with more bugbears (3) and goblins in it. The party includes: A Goliath Totem Barbarian. Search. Alerting the players who did this to know that they would only go beyond their current level (5 from Phandelver, 3 from Stormwreck) until the proper story milestone. -2. Now, in. Clerics use spell slots and can cast any prepared spell into a slot of equivalent or higher level. "If I went around saying I was an emperor. Maps & Handouts. The Lost Mine of Phandelver adventure is described on its first page as "an adventure for four to five characters of 1st level. As it is my first time DMing apart of a one-shot, I was originally going to run Lost Mines of Phandelver, but after reading the story I decided that I wanted to make a homebrew campaign in a. The same package includes a content catalog, listing all the available hardcovers and modules. . For a lot of players, Lost Mine of Phandelver from the D&D Starter Set was their first 5e adventure. Appendix A focuses on Magic Items and is a resource for the Dungeon Master. This led me to a question: Is it a problem to have PCs advance above level 5 in LMOP? (given that this scenario is designed for PCs from level 1 to 5) The adventure is for level 1-5 characters. My question to you guys is now if you have also run this campaign and if you thought it had any shortcomings lore. Lost Mine of Phandelver is a great adventure, but it does have a strange power curve. I will not be accepting Homebrew at this time. Lost Mine of Phandelver is a series of small sandboxes stacked together. Appendix B holds a great importance as it has all of the stats for the monsters that are presented in the module itself. Do you think I should pad, despite after the castle there'd be. They reach Phandalin by level 2 if they go to Cragmaw Hideout. Partially my fault partially the supplements fault. I've been writing about optimization, mechanics, and crunch, for over 10 years. We're looking for a 6th player to join us as we plan on tackling the long campaign that is Tyranny of Dragons (level 1 - 15) with a brand new party! So as we do the last chapter of Lost Mine of Phandelver, this could be. I understood when players should level up (we will use milestone type), but I am not sure about the. 6 I'm currently planning to DM Lost Mine Of Phandelver as my first D&D game, and as explained in this question, I'd like to add more encounters than the. . If you want the characters to be a certain level at some designated stage just use milestone levelling and be done with it. At this point, they're level 4. However, they're only level 3, and I'm sure the final encounter will not be enough to level them up, so I'm not sure if they're high enough level for the mines. Become 4th level when you complete five quests. Smart players know they have no shot at hundreds of enemies, but that's more experience than anything. Players are level 3 pushing 4. There’s a single cart track into town, which widens into a muddy main street uphill toward the ruined Tresendar Manor, currently occupied by the Redbrands, the gang controlling Phandalin and led by Glasstaff. I still consider myself a beginner for 5e. It's basically "let's explore all the tropes". A voice for the NPC Sildar Hallwinter as well as the goblins. Could someone please explain why the Lost Mine of Phandelver campaign has so many deadly encounters? Some examples: The very first encounter with 4 hidden Goblins has a difficulty of 400 XP (which is considered Hard), but we also need to consider that this is a surprise attack, which increases the risk greatly to such low-level characters. During the adventure, your characters should advance to. competence or a modicum of luck to accomplish. Later, when reviewing the notes for Episode 1, it says that they reach level 2 once. the adventure doesn’t stop there my friends. View Cover Art. I have some questions: Level up's. The dark side of the Force is a pathway to many abilities some consider to be unnatural. . Here's what I did for LMOP. You can level them to third level when the story dictates it normally and everything works out well after that. Once the players are in the village, Lost Mine of Phandelver encourages the DM to ask a question like, “There’s an inn, a town hall. If you think there is anything the party might need in the encounter, move it. Originally, my group was quite small, so we agreed to start at level 2 to make the battles a little more survivable. We finished Session 1 last week and they have captured a goblin who is willing to divulge information to them in Session 2. I suggest leveling players up after certain quests. So, I went through the Redbrand Hideout with my party. As the adventure promises, you don’t need to be a Forgotten Realms expert to run it – but maybe some of this will interest you. 99 on Roll20. Sly Flourish We. The basic calculation is. These things even out. I understood when players should level up (we will use milestone type), but I am not sure about the. Chapters 0:00 Introduction 1:08 Adventure. Lost Mine of Phandelver is an adventure for four to five and the use of the rules so that everybody has fun. A Variant Human Eldritch Knight. Level 5: LMoP is done, so we just have DoIP quests now (Axeholm, Dragon Barrow, and Woodland Manse). A dungeon masters guide to running the dungeons & dragons. I'll be running Lost Mine of Phandelver on Sep 6 with six players, and the module's designed for 4. You can claim Lost Mine of Phandelver. The module for Lost Mine of Phandelver is for 4-6 players (plus the GM to run it). If you level up to 5 at the end of the campaign that's kind of pointless for the players unless you continue on. Th. Hell, it's part of the starter set, after all! The issue, though, as with many other modules, is that it doesn't describe the best way to transform the book's contents into an actual session. I'm a 1st time DM, and my party is about to finish Cragmaw castle and go to the mines. The general premise is kill stuff. At the milestone that they level to level 2, I gave an ability score point. The campaign book says they "can easily steer the wagon away from the road and tie off the oxen while the. Based in and around the town of Phandalin, Lost Mines of Phandelver is a module for the fantasy tabletop RPG that sees players attempting to rescue two friends from a band of goblin. , the parts of this book from levels 5-12), but it does have some high-level spoilers. Releasing on September 19th, Phandelver And. . A +2 in 5e and a +3 in PF isn't as big of a difference at level 1, but by level 3, it's still a +2 for 5e but becomes a +5 for PF. Aug 6, 2015. During the course of the adventure, the DM is the best part of the game. This is why I’ve provided a step-by-step guide to your first session of Lost Mines of Phandelver. L ost Mines of Phandelver was the older DnD 5e starter campaign. Players can experience an updated Lost Mines of Phandelver story that will bring them to level 5. Phandelver And Below: The Shattered Obelisk. Essentially, you can play the “lazy dungeon master” role and let your party decide many things; primarily acting as a presiding force. In this series. This article cross-references a lot of the more obscure Realmslore that shows up. If you've played Dungeon & Dragons at all since 2014, you've at the very least read the words Lost Mine of Phandelver before. Klarg, in the caves, is another. In game. We know how the OOTA authors intended chapter 1 to work. I don't use XP so it would be a purely milestone adventure and they would level fairly slowly starting at 1st level. Playing with a party of commoners is no fun for anyone at the table. HiNoKitsune • 3 yr. I wanted to run each of these for my players, but I don’t want to have to start at level 1 each. All of these are classic, well-written modules, and are designed to have easy 'starting points' at level 3. #1. This live stream video is about using milestones in lost mine of phandelver. A first-level character starts with 0 and a 5th level could have as many as 13,999 - if you gave each of them 23,000 your first-level would be 7th level and your 5th level would be 8th level but more likely still 7th level. ago. At first, the XP leveling worked in conjunction with the story. Pun-loving nerd | She/Her/Hers If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you! "We got this, no problem! I'll take the twenty on the left -. Amid a wilderness of jagged, snow-capped dangers of the Lost Mine of Phandelver. The party tangled with both the. Both are valid ways to tackle. Venomfang can absolutely wipe a low-level party if they aren't careful. Part 3c - Cragmaw Castle. So, a year ago more or less I started playing D&D with a group of friends and instantly fell in love with it. My group cleared every sidequest in the module, and I gave them. My regular playgroup consists of me as the DM with two players (my wife and oldest child), and for a variety of reasons this group isn't likely to get more players in the near future. Dungeons and Dragons. In the first chapter of Lost Mines of Phandelver, XP is handled slightly differently in that it has explicit instructions on how much XP to award per player. Lost Mine of Phandelver. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. Phandelver and Below: The Shattered Obelisk is a Level 1-12 adventure. I. For levels 3-6, I'd say probably 3-5 sessions per level. ago. This is where your Milestone-planing comes in. . I had them hit level 2 after cragmaw, 3 at rebrand, 4 after doing the two or three side quests I threw at them as well as thundertree, then hit level 5 after cragmaw castle before heading to wave echo. The rich mine of the Phandelver’s Pact was lost five hundred years ago during. Premade Characters If you are using the premade characters from the Starter Set, spend at least a few minutes with the players before the game to introduce them to the general concepts of their chosen character. Level. Current campaign just finished Lost Mine. If you want the characters to be a certain level at some designated stage just use milestone levelling and be done with it. Basically when the scenario say "The characters should be at lv. Hell, it's part of the starter set after all! Hell, it's part of the starter set after all! The issue though, as with many other modules, is that it doesn't describe the best way to transform the contents of the book into an actual session. Become 4th level when you complete five quests. ) For a party of three level 2-3s, you were definitely meant to run and deal with this later. 4 monsters for 25xp each (100xp total) split between 4 players = 25xp each. DONE I have complied the art and official maps (which is allowed under the Fan Content agreement, I asked) DONE I am going to crop and resize the official maps for easier printing and. 16, 14, 13, 12, 10, 8. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon. We would like to show you a description here but the site won’t allow us. • Easy (DC 10). If you want low level stuff, then Dragons of Stormwreck Isle and Waterdeep: Dragon Heist are your main options for single adventures. 2. It's not a story the Jedi would tell you. How does your group play? Discord, D&D Beyond, Roll20. The NCTE has requested we share the following link, at which users can sign up to help pressure the US Congress to protect trans individuals from further legislative attack. The DM's guide to the Lost Mine of Phandelver 5e adventure. M. Lost Mines of Phandelver Guide. I've been doing it so that the end of each chapter is a milestone up until where they are now. Level 3 after the red brand hideout. ago. DONE A list of the locations and encounters is done. One of my all time favorite things added to 5e is the ability to level based on milestone achievements. These are not specifically described as Wizards,. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. Been tracking do but I would do it like such in future. Lost Mine of Phandelver PDF Free Download. I’ll be coming out with more on each of the specific quest lines as well as guides for other adventures as well. Tip with GeekGold. But while that adventure took players from levels 1 to 5, this new 2023 version will take take characters from Level 1 to. I'm guessing Lost Mines is designed for at least 4 players so you'll probably need to either re-balance it a bit or add your own character to help balance things out. I've recently starting running a LMoP game on FG, this is my first time DM'ing (and running through FG). Seems lazy to me not to mention leveling equally just makes things even more boring where the competition in that. Once you reach 4th level, you can’t level-up using quests in the first chapter. We know how the OOTA authors intended chapter 1 to work. The articles are organized in the same fashion as the module, so if an NPC. " I really like the idea of making the first encounter a tutorial, and I guess I'm going to do it. Now that they are level 4 in the middle of chapter two, that has fallen apart. Would it be possible to print out all the areas onto large (11x17 or above) sheets of paper? I think it'll be a great idea so my group can finally do a serious adventure. A session or two at most until level 3. If you want to play this part, you must invent something to give your players a reason to go there. The Lost Mines Module mentions that Venomfang has moved into the the wizard’s tower since the last time Reidoth the Druid was there. Which highlights another problem you may run into. Once the players are in the village, Lost Mine of Phandelver encourages the DM to ask a question like, “There’s an inn, a town hall. A character cannot play the same chapter of a hardcover twice. . Hello everybody, I am going to be a DM, in a week, for the first time in my life. An easy task requires a minimal level of mineral wealth, the mine contained great magical power. These things even out. We've been playing together since the pandemic and are a good group. First cave - lvl up Redbrand hide out - lvl up Find cragmaw - lvl up Wave echo cave - lvl up. She intends to use the WEC's magical properties as a bargaining tool in the region, and a source of income for her slaves or possible army at some. Four Color Out of Space. Card Text: Cave Entrance — Scry 1. In this first part we gather our resources, connect our player. How well it works for your group will depend upon what you liked about LMoP. If Gothic Horror is something your party wants to try, send them a mysterious letter and lure them to Barovia, just skip Death House because. Cutting down lost mines of Phandelver. Milestone leveling is bad because it makes the DM much more responsible for serving up balanced encounters. However, we'll note that while Lost Mine of Phandelver takes characters from 1st level to 5th level, the new material appears to be significantly less meaty. Annual Membership Bonuses: 2 Months Free. The D&D Adventurers League Player's Pack includes a "Content Catalog", that details all the available adventure sources and what the appropriate level band is. I currently have 3 people and am waiting on replies from a few more. Types: Dungeon. The adventure is very well written and presented in a very useful way for DMs of every experience level. 03a, "Lost Mine of Phandelver" (otherwise known as DDHC-LMOP) has a level band of 1-4. Hone Your Lazy Dungeon Master Skills. At the level 5 milestone, I had them roll a d4 and gain that many inspiration points. However, I also pay attention to how easy or difficult different. I've been playing a continuous campaign since 1983, beginning in 576 cy. The Lost Mines of Phandelver adventure book says this: "If Nezznar is captured alive and delivered to Sildar Hallwinter or Townmaster Wester in Phandalin, award the party double his XP value. Lost Mines of Phandelver Latest. Other: This game will be a balanced mix of storytelling. - Doppelgangers needs to play bigger role. 2 when come back to Phandalin after cleaning the Goblin hideout). A Lost Mine. Increasing the challenge for a group of monsters is straightforward -- just increase the number by half to challenge. I used milestone with my conversion of Lost Mines of Phandelver just to. Full plate is "supposed" to be something you get around 8th level, maybe a couple levels earlier if you play smart or pool your resources. Outside of the hideout should be more run down and the town more overrun with plans these are perfect. They can be cast at will. To level up, a PC must earn Inspiration points. In hardcovers, as long as the character starts playing the adventure within the level range (within lvl 1-5 for LMoP), then they're all good. You can access all of the magic items and monsters from the Lost Mine of Phandelver in and out of the game. Consider starting them with max HP or starting characters with 2 hit dice and don’t give them any when they reach level 2. Thumbnails. The Lost Mine of Phandelver is a great starter adventure, whether you're brand-new DM or have been rolling 20s since the 80s. When they got to the level 4 mile stone, they get 2 ability score points. Experience points by Milestone . With XP, challenge is more exploration-driven, but with milestone the DM decides both how difficult the opposition is and how capable the characters are, meaning it’s the DM’s. If they accomplished a major goal, then the XP could be quite a bit more than a single "level appropriate" encounter. I'm a new DM going to run Lost Mines with a group of friends. A Human Life Cleric in heavy armor. (Lost Mine of Phandelver spoilers within, obviously) I can give some detail based on my experience last year as a brand-new DM running for two brand-new players. I'm looking at the very first encounter, the . Hi y’all! DMs Guide to the Lost Mine of Phandelver | pt 1 Intro and Setting Up the Adventure. Session 47 (8/12/2023): The Mysteries of the Magic Mansion. #14. That just seems like ruining the fun to me going back to milestone, I mean milestone dishes out experience no matter what happens the players technically don’t have to do any fighting at all and they get experience. Up to 3 after Redbrand Hideout. The original Lost Mines of Phandelver was pretty stingy when it came to magic items. The beginning of each chapter gives you an idea of what level they should be. After i finished Lost Mine of Phandelver, the party was level 5. More general advice: - There is almost no reason to go to Thundertree. e. Age: 21+ Only, no exceptions. Then level 5 after wave echo cave. Sparticuse • 7 yr. These are pretty cool modules. 1. The Lost Mine of Phandelver has been remade. Re: Starting Lost Mine of Phandelver with 3 lvl 3 characters. One of my all time favorite things added to 5e is the ability to level based on milestone achievements. What is Phandelver and Below: The Shattered Obelisk about?. I suggest leveling players up after certain quests. Lost Mine of Phandelver. Your party shows up, sees that the mines are cleared of enemies, and the spell forge is dead. After the "Goblin Trail" encounter, you're instructed to award each player 75 XP, which includes XP for defeating the goblins on the road and finding the hideout. Lost Mine of Phandelver is a series of small sandboxes stacked together. Players begin a familiar dungeon-crawling adventure at level one, and they’ll face a crisis of unexpected scale (and weirdness) by the time they reach level 12. With the information the characters will advance to. The DM’s Guide to Lost Mines of Phandelver is a series of articles exploring the various encounters in the Lost Mines module. · 2y. I'm giving them a level at the end of each part, so overall the campaign should end with them at 5th level. If the party has 5 characters that are level 1 (the adventure says 4 to 5 characters) then the encounter becomes in the "hard" range. Description. Am I meant to be giving players xp for defeating enemies, like the amount that the stat blocks specify? If so, exactly what would you call a defeat?…$egingroup$ As an aside, it's probably worth noting that in general, module books like LMoP aren't just meant to be followed in order, chapter 1 - 2 -3. Reddit has a post where individuals take both sides with one side stating it is a Tier 1 adventure and another posting that LMoP is an exception to the Tier 1 rules because it is a hardcover. (Monster 1 exp * monster 1 count + monster 2 exp * monster 2 count +. characters of 1st level. So here I wanted to try something new. These include five. Working Headset/Mic is required. Card Text: Cave Entrance — Scry 1. While LMOP is wonderful introduction to 5e, you would need to rework most of the content to fit an OSR style game. Of course, to get your characters past 5th Level, you’ll need the core Fifth Edition rulebooks… Now, Lost Mine of Phandelver is more than just a campaign. Having a intro session as you suggest (attack on home town, etc) might help get a new player used to the mechanics (maybe ignore XP, and even death, i. If you roll 2 or more 1’s, you can reroll it/them; Roll seven sets of numbers and drop the lowest; Variant. For example, the first encounter in the book is 4x Goblin (CR 1/8). They leveled up to 4 after they finished going through Spoiler because I wanted to throw in a surprise when they get to Spoiler at the end of their current chapter. To offset the lack of leveling up by skipping any side quests, you could have your characters start at a higher level alleviating the need to level up within the adventure. In it, you’ll unearth secrets about the mysterious obelisks that have cropped up in so many fifth edition adventures and that expose Phandalin to its greatest. The issue I have with my newest group (4-5 PCs) is that they sidestepped Cragmaw, and went straight to Phandalin. Phandelver and Below: The Shattered Obelisk, a high-fantasy adventure that begins with the familiar story of Lost Mine of Phandelver and then delves into the perilous Underdark. The boss in the first cave is REALLY hard for level 1 players, and is almost guaranteed to kill someone when playing with new players. Advice on scaling lost mine of Phandelver. The adventure Many players of DUNGEONS& DRAGONSfind that beingThe difference between 5 and 6 isn't that significant, so you have a couple options. If your kids are playing more spellcaster type of classes I would suggest going with a melee type character like Fighter or Paladin. 2. 2 mabye 3 Sessions at level 2. The content catalog is the authoritative document. The players aren't penalized if their character can't be in a session, because even if they aren't there, they will level when the party levels. The one issue I’m facing is one player still has Lightbringer, a +1 mace that deals additional radiant damage to. Firstly, The Lost Mine of Phandelver is a “first adventure” in the world of D&D. To be honest, shortening whole LMoP to 10h. During the course of the adventure, the characters will advance to 5th level. I chose to use milestone experience. 1-5. Party: XP: 6175 The party ascends to the top of the tower until they are level with the gigantic. each session would last about 4-5 hours.